You shouldn't be able to see this

You find what you should not. Blue blood lingers in crimson veins

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CHARACTERS

The cast assembled.

HUMANS

Humans, or those that are mostly human.

Copper & Red

A kelpie slipskin and Jackknife's adopted daughter.

Ladybird & Firenze

A pegasus slipskin working as a courier.

The Dark Horse

An exceptionally rare unicorn slipskin whose motivations are yet unknown.

Jean-Claude Moulin

A dead man who was once a superintendent in Viperalm's police force, and before that served during the Rift wars.

MACHINES

0UTRUN

0UTRUN is a collective of viruses who essentially runs the entirety of the Undergrowth. They are a conglomerate AI who took over a bunch ofabandoned processing plants & factories to start up their own company and monopolise the Undergrowth. In the Undergrowth 0UTRUN has total vendor lock-in and along with that immense power over the general population. 0UTRUN often sells its information to the Cities in exchange for more information.

Jackknife

Jackknife is a final-generation Steel Soldier who is semi-renowed in the Plains as a travelling doctor and dentist.

Commissioner Zero

MONSTERS

Jean-Claude

Jean-Claude, the killer Queen of monsters, the Commander of the Children of the Beast. She was the first monster to be born able to communicate with both man and monster, and with this and her strategic mind and cunning ways she united the monsters of the Wastelands under a single name- her name. You could call her a gang leader, but the outfit she runs is more like a mafia- solving other people's problems with violence in exchange for products or more violence. She is working to expand the territory under her name and establish the monsters as a real true playing party in the complex political landscape of the Wastelands. She has two children.

Rainier

Jean-Claude's firstborn son. He is her right-hand man, and a strong influence upon the Children of the Beast, preferring diplomacy and words over force and combat.

Triumph

Jean-Claude's daughter. She is in a relationship with Bonneville, one of the humans in charge of Undergrowth Eastside, making her the first ever monster to legally reside within the Undergrowth.

GODS

Der Hund

Embodiment of WAR

Pernicious

Embodiment of PESTILENCE

Judas

Embodiment of FAMINE

SHARDS

Father Queen

Father Queen was found by Jean-Claude, who realised what they were and took them in for their unique ability to procreate with any monster, even artificial and sterile ones. Using Father Queen allowed Jean-Claude to build an army of intelligent monsters far beyond the capabilities of the usual beasts roaming about. The existence of Father Queen is knowledge only to the monsters.

Boar Snake

Boar Snake is a blight upon the Wastelands and is viewed with fear. He hungers constantly, and will decimate crops and herds and even towns in his blind search for any resources. However, he is slow and predictable and can be avoided with the proper precautions… or redirected to another location. He's the eventual terror of any Beast fall and many trading towns have been destroyed by his hunger.

The Merchant

The Merchant roams freely across the Wastelands. He buys and sells wares from the cavern of his toad mouth, with strange values and stranger prices. He is not openly hostile and is generally looked upon favourably if warily. Since very few blue-blooded Rift witnesses remain alive, nobody realises what the Merchant is.

Black Fox

Black Fox poses as many men, many women, many beasts. It doesn't know what it wants to be and so it is everything and nothing all at once, undefined and undecided, hating and wanting more always. Sometimes it kills those it is envious of, wears their bodies and tries to be them only to cast them aside in moments of growing restless and wanting more. It is feared and hated by the people and that only fuels its rage.

Dust

Dust is a beast of long patience and little movement. Taking the form of a great black snake she lives and waits quietly in places beyond knowing. When her name is invoked in the spirit of revenge she comes, and the storms of retribution come with her. But her true goal is long-lasting and long-festering. Fear the wrath of a patient man, they say. Fear the snake that waits ever present behind the exit, watching for the moment it can release its wrath upon you. Dust is generally viewed upon favourably as a spirit of revenge and has even gained a small following who believe her to be a god.

DRAGONS

MIKHA'EL

The son of the sea, Mikha'el bears water in his blood and the tides in his pulse. He takes a form like a large cetacean, something powerfully gentle and peacefully cruel. Mikha'el was one of the first in the Twelve and saw more of the Rift than any other- except the Dragon King himself.

GIBRAIL

Gibrail is made of the sky and wind itself, nothing but weightless flesh and ghostly feathers. The power of the seven winds lie loose in her grip. She takes a form like a sort of bird, or perhaps a pterosaur of ancient modernity, with a thousand eyes lining her mind to rewatch the knowledge she gained from the Rift for eternity. Gibrail was also in the Twelve and saw the Rift with the clearest eyes.

AZRA'RIL

Azra'ril was once born from clay like any other mortal. Now he lives within it, sheathing false skin in real earth. His blood runs sluggishly with the viscosity of mud and his heart is stone and buried once. Azra'fil was the last Disciple and saw what those before did not want to, witnessed Death and became its kin.

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